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Question by alorzadeh · Dec 07, 2016 at 10:09 PM · 2d2d game2d animation

Spawned game object does not carry the Animator component

Hi all,

I have an stationary player and a projectile moving towards the player. When a projectile hits the player I have an animation played. At the moment, everything works well for the first projectile but when the spawned projectile hit the player I get the following error:

" MissingComponentException: There is no 'Animator' attached to the "Nuc(Clone)" game object, but a script is trying to access it. You probably need to add a Animator to the game object "Nuc(Clone)". Or your script needs to check if the component is attached before using it. UnityEngine.Animator.SetFloat (System.String name, Single value) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/modules/Animation/AnimatorBindings.gen.cs:268) ColisionGreen.OnTriggerEnter (UnityEngine.Collider other) (at Assets/Scripts/ColisionGreen.cs:37) "

Here is my code:

public class ColisionGreen : MonoBehaviour

{

 [SerializeField]
 private GameObject GreenParticle;
 public float speed;
 private Animator playerAnimator;

  void Update() {
     playerAnimator = GetComponent<Animator> ();
 
     float step = speed * Time.deltaTime;
     transform.position = Vector3.MoveTowards(transform.position, new Vector3(0,0,0), step);
     transform.Rotate( new Vector3(0, 0, 4), Space.Self );

 }
 void OnTriggerEnter(Collider other) {


     if (other.CompareTag("PlayerGreen")){
         Instantiate (GreenParticle, transform.position, Quaternion.identity);
         
         playerAnimator.SetTrigger ("NucAnimSuck");
         SpawnNucleosome.totalNuc--;
         SpawnNucleosome.dead = true;
         Destroy (gameObject);
     
 }


}

}

Any help would be much appreciated.

Cheers

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