New Arms for every Gun model or IK targets?
Hey, I want to make a multiplayer FPS. I already created the whole Body of my character wich is only seen by the other player and several guns with the same arms for each one. Now I realised that I need to change the texture of ALL gun arms for example if I want to implement clothing. So I thought about using IK targets for my hands and only using the gun models without the arms attached to them. What do you guys think? Should I attach arms to every gun model or use only one pair of arms and control their position/rotation with IK targets? And how is it done usually?
Yours faithfully Smurf!
Answer by Diglett · Feb 08, 2017 at 12:39 AM
I'd go ahead and use whatever saves you the most time. You don't need new arms, just new animations for how they should be held.
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