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Question by DaiMangouDev · Aug 27, 2016 at 05:24 PM · c#rotationquaternion

How to set y rotation of an object to be z rotation of another?

I figues that this would be really straightforward but it seems not.

I have two objects

CubeObject (Just a cube in my scene) Camera (My main camera)

I want CubeObjects Y rotation to be the Z rotation of the Camera

this is a script which I place on my CubeObject

 transform.rotation = new Quaternion(Camera.main.transform.rotation.x, Camera.main.transform.rotation.y, Camera.main.transform.rotation.y, Camera.main.transform.rotation.w);

It seems as if will work while i rotate the camera through its y axis but then everything goes crazy and the cube turn in a weird direction

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Answer by greatwhiteshark17283 · Aug 27, 2016 at 05:30 PM

Try this:

 var cube : Transform;
 var cam : Transform;
 
 function Update () {
     cube.eulerAngles.y = cam.eulerAngles.z;
 }
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avatar image DaiMangouDev · Aug 27, 2016 at 05:53 PM 0
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Great, that works . I used transform.eulerAngles = new Vector3(Camera.main.transform.eulerAngles.x, Camera.main.transform.eulerAngles.y, Camera.main.transform.eulerAngles.y);

Thanks for the help

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