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Question by jakelong00 · Apr 14, 2014 at 05:25 PM · findgameobjectswithtagcopyfind-gameobject

Problem in finding objects with a particular tag

Okay, so I am working on a project for past few days now which is kind of a classic platformer with a player and some enemies. I was finding enemies in my scene using

 FindGameObjectsByTag(EnemyTag);

Up until now everything was fine and dandy, but suddenly for some reason when I ran my game today it started returning me clones of my enemy game objects, even though I don't have them. I have just 2 enemies but its returning a length of 5. I tried using

 Resources.FindGameObjectsOfType(...;

but to no avail. I tried searching on the net but found just a temporary solution: change the tag. Can someone tell me whats causing the problem and help me solve it?

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avatar image nicolasjr · Apr 14, 2014 at 05:38 PM 0
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Well, that's a very odd problem. Are you sure you don't have any enemy in the scene that's deactivated?

avatar image jakelong00 · Apr 14, 2014 at 05:50 PM 0
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yes, no other enemies. just the 2. still i am getting clones

avatar image nicolasjr · Apr 14, 2014 at 06:05 PM 0
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Run a test: debug the name for the objects you're getting and verify if they are the 5 different or if you're getting repeated objects. Perhaps you set the tag by mistake in other objects.

avatar image Jinxology · Apr 14, 2014 at 09:22 PM 0
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Search your code for "Instantiate"? They are either in your scene (perhaps as a child of another object), or you're instantiating them in your code.

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