- Home /
Can't make the manual offmeshlink work
For some reason I can not seem to have the offmeshlink component work. I'm not sure if I'm doing something wrong or not.
I have 3 planes. First two are divided by a big distance. The third I use as a bridge between the two.
All 3 are marked as navigation static.
Should the bridge plane, to which I attach the offmeshlink, need to have "off mesh link generation" checked? I presumed it doesn't since it is a manual one. In this case, if I scale the bridge to be close enough to the 2 ledges, the path is connected and the "Activated" has no affect when unchecked. The agent keeps traversing through it.
I tried checking the "off mesh link generation". So I got the arch gadgets showing, even if not as close as before, but now the agent does not traverse the path at all.
What am I missing here?
Answer by GuyTidhar · Jan 14, 2013 at 08:51 AM
I got it to work and have a conclusion that will hopefully help others in the future:
Don't use the offmeshlink as part of one of the disconnected meshes - use a separate game object, as this what seems to be the main issue I had.
Hey :)
I suggest you start a new question and specifically list what you have done and what seems to fail.
There can be many issues along the way.
Cheers!
Your answer
![](https://koobas.hobune.stream/wayback/20220613090858im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
NavMeshAgent teleports to destination when OffmeshLink is Activated 2 Answers
Manual OffMeshLink Max Distance? 1 Answer
AI destination not changing? 0 Answers
Unity Navagation Ground Mapping 1 Answer
NavMeshAgent not fully reaching destination, thus it won't delete itself when it gets there 1 Answer