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Unity5 Global illumination issue with 3d tiles.
Hello,
I've been trying to setup Unity global illumination in Unity 5.6.1f for my farm game but I'm getting a very strange behavior. The grass tiles where there is a plant above are extremely darker than the others as you can see in the screenshot:
I don't know what might be happening, I'll put some info about my light settings and materials here. Both tiles are marked as static.
The Grass Tile Mesh Renderer
Reflection Probes: Blend Probes
Cast Shadows: Off
Receive Shadows: On
Lightmap Static: On
The Grass Tile Material
Standard Shader Material
Rendering Mode: Opaque
The Plant Tile Mesh Renderer
Reflection Probes: Blend Probes
Cast Shadows: On
Receive Shadows: On
Lightmap Static: On
The Plant Tile Material
Standard Shader Material
Rendering Mode: Cutout
Lighting Settings
Answer by Igor_Vasiak · Jun 23, 2017 at 01:21 PM
I believe the best solution for you is actually NOT using Global Illumination, since it’s a pain in the ass to configure it. Wait a few years for it to be improved. Actually, use the PostProcessing Stack that Unity offers at the Asset Store (it’s really gorgeous!). The dark tiles are there because of the light map being disabled, and raise the resolution for reflection. This should work (it didn’t worked for me, but that’s what they recommend doing). Hope I’ve helped!
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