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Question by
gorkemucar3 · Feb 24 at 06:16 PM ·
c#particlesystemactivate
Problem with activating particle system
In my project I am Instantiating some gameobjects with particles attached as child objects. So I reference them using their name.
ParticleSystem party1= GameObject.Find("Wow1").GetComponent<ParticleSystem>();
party1.Play();
this is the code I'm trying to use but it doesn't work. I checked if it can find the gameObject. It finds without any trouble. But it doesn't activate the particles. Are there any suggestions? Am I doing something wrong?
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