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Question by Alokdo · Aug 27, 2016 at 06:51 AM · scripting problemscripting beginnerscript errorscriptingproblemscripterror

Activate/Deactivate Scripts form another Script

Hi, i got this error message in Unity:

Assets/Scripts/Res_levels/Pause.js(22,50): BCE0019: 'Enabled' is not a member of 'UnityEngine.Component'.

And this is my code:

     #pragma strict
     
     var isPaused : boolean = false;
     var player : GameObject;
     var playerCamera : GameObject;
     var playerMouseLook : Component;
     var playerCameraMouseLook : Component;
     
     
     function Start () {
         playerMouseLook = player.GetComponent("MouseLook");
         playerCameraMouseLook = playerCamera.GetComponent("MouseLook");
     }
     
     function Update () {
         if (Input.GetKeyDown(KeyCode.Escape)) {
             if (isPaused == false){
                 playerMouseLook.Enabled = false;
                 playerCameraMouseLook.Enabled = false;
             }
             else {
                 playerMouseLook.enabled = true;
                 playerCameraMouseLook.enabled = true;
             }
         }
     }

Somebody knows what's happening? (Sorry for bad english)

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avatar image mj321 · Aug 27, 2016 at 08:55 AM 0
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Try with a small "e": player$$anonymous$$ouseLook.enabled = false;

avatar image Alokdo mj321 · Aug 28, 2016 at 02:28 AM 0
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Still doesn't working...

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Answer by lassade · Aug 28, 2016 at 02:34 AM

Change playerMouseLook and playerCameraMouseLook to be the type of MonoBehaviour or Behaviour, and put "enabled" with lowercase like @mj321 said.

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Answer by alexander11 · Aug 28, 2016 at 02:46 AM

Ok replace line 15 to line 25 with this(i have not test it however you'll get the concept).

      function Update () 
      {
          if (Input.GetKeyDown(KeyCode.Escape)) 
          {
                  playerMouseLook.enabled = !playerMouseLook.enabled;
                  playerCameraMouseLook.enabled = !playerCameraMouseLook.enabled;
          }
      }
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