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Question by Lawlhwut · Mar 08, 2015 at 09:27 AM · 3dmobilegraphicsmobileoptimization

3D performance on mobile platforms?

I have a tycoon-type game in mind that will be released for mobile, and I was wondering if 3D is manageable by the platform. Most of the objects will be static, basic character models will mostly be the only things moving (max 100 characters in a scene), almost non-existent physics, simple textures, etc. With everything that can be optimized optimized, can mobile platforms handle a 3D game that doesnt look like a 1990s try on 3D and more like a modern 3D game?

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avatar image VipHaLongPro · Mar 08, 2015 at 09:35 AM 0
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it all depends on the specific devices. Almost smartphones nowadays have very strong CPU as well as GPU which can play really intensive 3D games. Of course they should not be comparable with desktop computers' power. So optimizing is always a must-do thing (even for desktop games). I personally feel that building games for mobile devices is more complicated than for desktop pcs, at least optimizing is more difficult.

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Answer by tanoshimi · Mar 08, 2015 at 09:40 AM

This is a silly question - if modern mobiles couldn't handle 3D, why do you think Unity, a 3D game engine, would be targetting them? Here's some footage from Shadowgun, a mobile 3D game made with Unity that was released in 2011, some four years ago.... https://www.youtube.com/embed/-P_v5nMH9go?rel=0&autoplay=1

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avatar image Lawlhwut · Mar 08, 2015 at 10:47 AM 0
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The point of my asking was based on the fact that not all 3D games look the same (crappy 90s 3D look even in some modern ones), but you do give a very good example.

avatar image Necrohunter · Apr 07, 2020 at 06:49 PM 0
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there are no stupid questions if someone is asking for help and this is not a stupid question at all.. he basically wanted to know if he should go with 3d or 2d for mobile and described the amount of his objects.

my answer: go for it guys! just make it as possible low poly, bad texture quality (you cant see the difference on the small mobile phones anyway) dont make too many lights and particles. you can use them, but not to much. if you have a lot of wallt, floors or what ever, delete all the collision boxes and rigidbodys of them and use 1 long collision for 1 site.

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