Question by
Vasov97 · Jan 26, 2017 at 05:23 PM ·
timetimer-scriptcountup
I have this script for timer to count up seconds, but when level restarts time remain the same. What should I do to restart time when level restarts? How to call this text to another script where is function for restarting level ?
using UnityEngine; using UnityEngine.UI;
public class TimerScript : MonoBehaviour { public Text timerText;
void Update()
{
timerText.text = Time.time.ToString ("Score:0");
}
}
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