This question was 
             closed Aug 26, 2016 at 04:12 PM by 
             Landern for the following reason: 
             
 
            Duplicate question: http://answers.unity3d.com/questions/1235035/highscore-and-playerprefs-unity-c.html
 
               Question by 
               chesterhilly · Aug 26, 2016 at 04:06 PM · 
                c#scoresave datascore systemhighscores  
              
 
              Highscore system unity C#
So I'm not new I but never really worked around scoring with highscores and player prefs. Here is my script and help is greatly appreciated.
I'm very stuck btw, and I have almost no way of knowing how to do highscores.
  using UnityEngine;
  using System.Collections;
  using UnityEngine.UI;
  
  public class Scoring : MonoBehaviour
  {
      public int highscore;
      private float waitTime = 0.25f;
      public Text scoreText;
      public Text highScoreText;
      public int scoreCount = 0;
      public bool updateScore = true;
  
      void Score()
      {
          if (highscore > scoreCount)
          {
              PlayerPrefs.SetInt("highscore", highscore);
          }
      }
  
      IEnumerator Highscore()
      {
          if (highscore < scoreCount)
          {
              highScoreText.text = "" + scoreCount;
          }
          StopCoroutine("Highscore");
          yield return new WaitForSeconds(0);
      }
  }
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