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Question by Azman138 · Sep 18, 2017 at 03:46 PM · scene-switchingmouselookmouse positionloading screen

How i get mouse pointer loading the 2nd scene?

i m using loading scene unity asset..bt when i changing scenes i need to show up the cursor for pressing continue after loading but i am having problem with that.When i uses my ufps based scene the mouse pointer hides when i press escape the pointer shows up but when the scene changes to the loading scene the pointer hide out and also cant find in background and i am unable to press the continue bttn and my scene cant be triggered.I cant see any slution.Please help me out.when start my game the mouse cursor shows up in mainmenu and also in loading screen continue button .but after playing a level the cursor cant be fount either in loading screen or in mainmenu

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Answer by qpJaKeWaGGqp · Jan 12, 2018 at 04:46 AM

My fix I use for this is just adding a script to an empty GameObject that forces the mouse to be visible. Such as this. Just make sure the empty GameObject you have is active. In retrospect you do not have to use the update function at all, however, I just have it for extra security just in case I have some other script I cant find that has to going invisible.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class MainMenuCursor : MonoBehaviour {
 
     // Use this for initialization
     void Awake () {
         Cursor.visible = true;
         
     }
     
     // Update is called once per frame
     void Update () {
         Cursor.visible = true;
     }
 }

 
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