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Question by ddominnik · Feb 08, 2017 at 09:02 AM · c#beginnereventevent-handlingeventlistener

How to call function on AssetDatabase.importPackageCompleted

I'm new to programming with Unity and I'm trying to use the AssetDatabase.importPackageCompleted event to call a calllback function. I can't wrap my head around whats wrong here.

  public static void ImportAsset()
  {
      string assetPath = "Path\\To\\Some\\file.unitypackage";
      AssetDatabase.ImportPackage(assetPath, false);
      AssetDatabase.importPackageCompleted += new AssetDatabase.ImportPackageCallback(ImportCallback);
 }
 
 static void ImportCallback(string packageName) 
 {
     Debug.Log ("This is working" + packageName);
 }
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Answer by ddominnik · Feb 08, 2017 at 11:26 AM

For future reference, if anyone runs into the same problem:

 public static void ImportAsset()
   {
           AssetDatabase.importPackageCompleted += ImportCallback;
           string assetPath = "Path\\To\\Some\\file.unitypackage";
           AssetDatabase.ImportPackage(assetPath, false);
      }
      
      static void ImportCallback(string packageName) 
      {
          Debug.Log ("This is working" + packageName);
          AssetDatabase.importPackageCompleted -= ImportCallback;
      }`
 
 
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