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Question by
DocteurCox · Jul 17, 2013 at 10:45 AM ·
coroutineassetbundlepluginloadingdll
Load a DLL only when needed ?
Hello there !
So here's the problem : I use a DLL in my project (in a Plugin folder) and so far it's been working just fine. However, the DLL is pretty heavy (3.5 MB) and it makes initial loading in webplayer pretty long. Is there a way to load a DLL the same way you would load an Asset Bundle ? (in a user-defined coroutine for example)
Thanks in advance for your answers !
Comment
Answer by TonyLi · Jul 17, 2013 at 03:52 PM
I haven't tried it myself, but it looks like you can put the DLL in an Asset Bundle and use Assembly.Load(). See: http://docs.unity3d.com/Documentation/Manual/scriptsinassetbundles.html