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Question by Aggressor · Mar 07, 2015 at 07:03 PM · c#nullreferenceexceptionunity 4.6if

How to put null & non-null value calculation in 1 if statement

Hi

Here is my current code:

         if(_path != null)
         {
             if(_currentWaypoint >= _path.vectorPath.Count)
             {
                 endMovement();
             }
         }

Ideally I wanted the code to read:

   if(_path != null && _currentWaypoint >= _path.vectorPath.Count)
   {
         endMovement();
   }

However because _path is sometimes null, get a null reference error when I try the above code.

Is there a way I achieve having both logic checks in 1 if statement?

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Answer by robert_southee · Mar 07, 2015 at 07:11 PM

You may get a null reference exception if the _path.vectorPath is null.

 if (_path != null && _path.vectorPath != null && _currentWaypoint >= _path.vectorPath.Count)
 {
     endMovement();
 }



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avatar image Aggressor · Mar 07, 2015 at 07:18 PM 0
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Right the nested object could be null thanks!

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Answer by Glurth · Mar 07, 2015 at 07:16 PM

Not that I know of. You could avoid checking it, if you take care that it always exists (like I hope you do with the VectorPath list inside the _Path!)

But here is a syntax variant that you might like. It uses the ? operator: https://msdn.microsoft.com/en-us/library/ty67wk28.aspx

 if( (_path!=null)? _currentWaypoint >= _path.vectorPath.Count : false )
 {
    Stuff();
 }
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avatar image Aggressor · Mar 07, 2015 at 09:02 PM 0
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Thanks for the heads up on the documentation

avatar image maccabbe · Mar 07, 2015 at 09:32 PM 2
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Actually when using x&&y, if x is false then y will not be evaluated. https://msdn.microsoft.com/en-us/library/2a723cdk.aspx

avatar image Glurth · Mar 08, 2015 at 12:39 AM 0
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oh! Thats great to know! Thanks $$anonymous$$ac!

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