Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Meaplord2 · Jan 14, 2020 at 08:16 PM · movementcharactercontrollerjumpingplayer movementsprinting

Can't jump while sprinting

I know very little about C#, so this script is basically a stitched together bit of a few online tutorials. For some reason while the player is sprinting the jump button won't do anything, but it works just fine when the player isn't sprinting. Any help is appreciated!

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerController : MonoBehaviour {

 public float moveSpeed;
 public float jumpForce;
 public CharacterController controller;
 public float sprintMultiplier;

 private Vector3 moveDirection;
 public float gravityScale;
 private float sprintSpeed;
 private float sprinting;

 // Start is called before the first frame update
 void Start()
 {
     controller = GetComponent<CharacterController>();
     sprintSpeed = moveSpeed * sprintMultiplier;
 }

 // Update is called once per frame
 void Update()
 {

     float yStore = moveDirection.y;
     moveDirection = (transform.forward * Input.GetAxisRaw("Vertical")) + (transform.right * Input.GetAxisRaw("Horizontal"));
     moveDirection = moveDirection.normalized * moveSpeed;
     moveDirection.y = yStore;

     //jump
     if (controller.isGrounded)
     {
         moveDirection.y = 0f;
         if (Input.GetButtonDown("Jump"))
         {
             moveDirection.y = jumpForce;
         }

     }
     moveDirection.y = moveDirection.y + (Physics.gravity.y * gravityScale);

     controller.Move(moveDirection*Time.deltaTime);

     //sprint
     if (Input.GetKey(KeyCode.LeftShift))
     {
         moveSpeed = sprintSpeed;
         sprinting = 1;
     }

     if (Input.GetKeyUp(KeyCode.LeftShift))
     {
         moveSpeed = sprintSpeed / 2;
         sprinting = 0;
     }

 }

}

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image unity_ek98vnTRplGj8Q · Jan 14, 2020 at 09:03 PM 0
Share

I copy pasted your script into my project and my jump seems to work fine while sprinting! I would suggest putting a Debug.Log right after if (Input.GetButtonDown("Jump"))and see if it is even registering the jump key press. If its not, it may be something to do with how your input settings are in your project

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by parmardarshanv · Jan 16, 2020 at 01:32 PM

@Meaplord2 Try this:

 if (Input.GetKey(KeyCode.LeftShift))
      {
          moveSpeed = sprintSpeed;
          sprinting = 1;
          if (Input.GetButtonDown("Jump"))
          {
              moveDirection.y = jumpForce;
          }
      }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Meaplord2 · Jan 21, 2020 at 06:22 PM 0
Share

I tried that, it still wouldn't jump, thanks for the suggestion tho

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

191 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

My player keeps launching into the sky 1 Answer

i'm trying to move the player horizontal and vertical in lanes but he keep shaking/vibrating 1 Answer

I need help with a movement script 1 Answer

How to "push" CharacterController off of a wall's surface normal? 1 Answer

How do I make a jumping and ledge-grabbing system, similar to TLoZ OOT in unity 3d? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges