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Unity5 scene camera clips planes
So I have never encountered this before but once I started using Unity5 this started happening, depending on the distance of the object from the camera, the scene camera keeps clipping the objects. Is the object simply too small or is there a setting I can change to fix this? It's really annoying.
Look into the Z parameter of the transform, of the camera's and the the object being clipped. I also encountered the problem when switching to unity 5, where the z was being set to a weird value of -8004. Try debugging the Z.
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