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This question was closed Nov 16, 2015 at 06:12 PM by meat5000 for the following reason:

Duplicate

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Question by Benifir · Nov 16, 2015 at 05:33 PM · androidpluginsmanifest

Problems with Multiple Plugins

I've browsed around since midnight last night and I cannot understand what I need to do. I am using a Google Analytics plugin and Admob plugin. Searching through my assets, there are four android manifest files. Now, the game won't work correctly so what is it that I need to do? Look through the manifests and select one to copy all the non-duplicate info into?

Any help is greatly appreciated, its driving me crazy and I gotta publish a version that works again to the play store soon.

Edit: Here is what my plugins folder looks like. Let me know if anything needs to be moved.

alt text

snippluginsfolder.png (28.3 kB)
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avatar image meat5000 ♦ · Nov 16, 2015 at 06:13 PM 0
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http://answers.unity3d.com/questions/1099143/possible-androidmanifest-issue.html

I kept the other as it was a fuller question.

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Answer by Dinosaurs · Nov 16, 2015 at 06:02 PM

Please read the documentation on building Android plugins and how it relates to Manifest files before posting on Unity Answers http://docs.unity3d.com/Manual/PluginsForAndroid.html

You can drop pre-compiled Android library projects into the Assets->Plugins->Android folder. Pre-compiled means all .java files must have been compiled into jar files located in either the bin/ or the libs/ folder of the project. AndroidManifest.xml from these folders will get automatically merged with the main manifest file when the project is built.

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avatar image Benifir · Nov 16, 2015 at 06:11 PM 0
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I'm not building the plugins, and the information from github is ify on the subject. So I can just drop the plugins in the android plugin folder. I'm pretty lost, so I'll update it with a screenshot of my current plugins folder. Thanks for the response.

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