Question by
Voodin · Feb 13, 2021 at 12:22 AM ·
animationriggingspritesheet
How do I rig a sprite skeleton with a sprite sheet?
I'm attempting to recreate Yoshi from Yoshi's Story and a few characters from Vanillaware games in unity but the task is proving impossible so far.
In this example sprite sheet, multiple 'sprites' would correspond to a single bone, but unity seems to only have functionality for one big 'sprite' to have all of the necessary limbs already on it. Is there a way to connect individual sprites together and NOT have to seperate them into multiple sheets?
nintendo-64-yoshis-story-yoshi-green.png
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