Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by replay55 · Oct 28, 2015 at 12:49 PM · booleanbool

Error 0029

I am receiving the Error 0029 on my Boolean 'inside', because I'm apparently converting it into a string in my code. What am I doing wrong?

Full Error: Cannot convert type 'string' to 'bool

Code: using UnityEngine; using System.Collections;

 public class triggerZone : MonoBehaviour {
     public AudioClip lockedsound;
     public Light doorlight;
     public GUIText texthint1;
     public static bool inside = true;
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
     
     }
     void OnTriggerEnter(Collider Col){    
         if (Col.gameObject.tag = "Player") {
             inside = (bool) true;
         if (inventory.charge == 4) {
             transform.FindChild ("door").SendMessage ("DoorCheck");
             if (GameObject.Find ("chargeHUDGUI")) {
                 Destroy (GameObject.Find ("chargeHUDGUI"));
                 doorlight.color = Color.green;
             }
         } else if(inventory.charge > 0 && inventory.charge < 4){
         //    TextHints.SendMessage("ShowHint" , "I think it needs more power!", UnityEngine.SendMessageOptions);
             
         } else {
                 AudioSource.PlayClipAtPoint (lockedsound, transform.position);
                 Col.gameObject.SendMessage("HUDon");
 //            TextHints.SendMessage("ShowHint" , "This Door is locked, I need to power it!", UnityEngine.SendMessageOptions);
             }
 
         
     }
Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image gjf · Oct 27, 2015 at 07:02 PM 0
Share

does the full error show a line number?

avatar image replay55 gjf · Oct 29, 2015 at 05:06 PM 0
Share

Yes, it's on line 22. here's my new code:

                      using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 public class TextHints : $$anonymous$$onoBehaviour {
     Text text;
     public float timer = 0.0f;
     // Use this for initialization
     void Start () {
         text = GetComponent<Text>();
     }    
     // Update is called once per frame
 
     void Update () {
         if (text.enabled) {
             timer += Time.deltaTime;
         }
         if (timer >= 4) {
             text.enabled = false;
             timer = 0.0f;
         }
         if (triggerZone.inside == true && inventory.charge < 5) {
         text =     ("Not Enough energy, the blasted pixies have stolen it!");
 
 
     }
 
 }
     void ShowHint(string message){
         
         text.text = message;
         if(!text.enabled){
             text.enabled = true;
         }
     }
 }
avatar image replay55 replay55 · Oct 29, 2015 at 05:07 PM 0
Share

And now it says cannot convert string to unityengineui.text. I may have messed up.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Landern · Oct 29, 2015 at 05:20 PM

Text is of type Text, to set the text you need to use the property/field called text as below, also you can remove the paratheisis.

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 
 public class TextHints : MonoBehaviour {
     Text text;
     public float timer = 0.0f;
 
     // Use this for initialization
     void Start () {
         text = GetComponent<Text>();
     }    
 
     // Update is called once per frame
     void Update () {
         if (text.enabled) {
             timer += Time.deltaTime;
         }
         
         if (timer >= 4) {
             text.enabled = false;
             timer = 0.0f;
         }
         
         if (triggerZone.inside == true && inventory.charge < 5) {
             text.text = "Not Enough energy, the blasted pixies have stolen it!";
         }
     }
 
     void ShowHint(string message){
 
         text.text = message;
         
         if(!text.enabled){
             text.enabled = true;
         }
     }
 }


Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

If statement not working 1 Answer

bool not working on another cloned enemy 1 Answer

Get Time A Bool Has Been True 4 Answers

Linecast not working after Instantiation of a particular object 0 Answers

Why is my bool being set to true when program is run? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges