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GUILayout not working with Event.Use (Unity 4.0)
Hello,
It seems that GUILayout elements will not show in an EditorWindow when Event.Use() is invoked at the end of the OnGUI method. This occurs in Unity 4.0 but was not a problem in Unity 3.5.x.
A solution is to rewrite all of the GUILayout elements as GUI elements. But what do you think is causing the problem and how can it be solved without resorting to using GUI?
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