Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by AstridVdv · May 18, 2018 at 08:05 PM · buildperformanceperformance optimizationstandalone

Why does my standalone build run smooth as butter on desktop, but has a massive FPS drop on laptop?

When I run my build on my desktop, where I have the Unity Software on, it runs very smoothly, even with a browser, unity and alot of other apps open.

But when I copy the standalone build to my laptop, it lags like there is no tomorrow, even with highest performance mode and all other applications closed.

Both computers are able to run games like GW2 and FFXIV smoothly on at least medium to high settings. Is there a problem with the compatibility of my app?

I have the most recent version of unity and have updated the graphics driver on my laptop, I also made sure to run the app with the NVIDEA GPU.

I'd like to show my work to my professor, but it kinda sucks my app is so slow on my laptop, I can't currently test it on any other devices.

The application is a VR application with Leap Motion input. I am also a student, therefore my experience with Unity is not that advanced.

Thank you in advance!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

4 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by AstridVdv · May 21, 2018 at 09:11 PM

Seems like I was able to fix this after days of trial and error.

SteamVR/OpenVR disables your startup screen when launching the game where you can edit resolution and graphics quality. The graphics quality is automatically set to fantastic instead of calculating the best fitting graphics quality for your specs.

To by bypass this, hold ctrl when launching the game and set graphics quality to "fast" or "fastest".

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by AstridVdv · May 20, 2018 at 07:59 PM

Can Nobody help me?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Darkomen43 · May 21, 2018 at 07:49 AM

did you try switching resolutions on laptop. its the only difference I could think of that may affect things? its probably a code issue so maybe look for a culprit and post that code?

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AstridVdv · May 21, 2018 at 08:34 PM 0
Share

Thank you for replying! S$$anonymous$$mVR/OpenVR automatically adjusts the resolution for the game so I do not have a choice to edit the resolution when launching the game. There's an automatic UI flow for the game since the only input is a Leap $$anonymous$$otion. Perhaps it is in conflict with my loadScene after the menu? The menu is very static so any FPS drop is not noticable. But even if there was a code issue, why is this not causing my game to lag on my desktop as well? I have also played with many quality settings and the FPS has increased only a tiny bit.

avatar image
0

Answer by brunocoimbra · May 21, 2018 at 04:48 PM

Does your laptop have powerful enough GPU that supports VR? Having a powerfull GPU that runs great games in high quality is not the same as supporting VR.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AstridVdv · May 21, 2018 at 08:29 PM 0
Share

Thanks for your reply! I was able to install S$$anonymous$$mVR and play the game on a Vive. I am also getting green light on the S$$anonymous$$mVR tool and it says "good framerate". However on s$$anonymous$$m itself, it says the recommended Graphics card is a NVIDIA GeForce® GTX 970. $$anonymous$$y laptop has a NVIDIA GeForce 840$$anonymous$$.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

168 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

TileMap2D awfull performance on Chunkloading 0 Answers

GPU usages 100% 1 Answer

How to reduce jagged edges? 0 Answers

MoveTowards used on a path causes lag in build 0 Answers

My windows standalone build doesn't work at all. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges