Question by
blqck · Aug 24, 2016 at 01:11 PM ·
networking.netclient-servernativeadvanced
Advanced/native unity client with custom .net server
Hi,
i create a custom .net server using TCPListner and a custom unity client using TCPclient for chat in the game. the think that i want to do next is to share the map and some objects between players. i have already worked with photon and with the unity networking classes. but in this i'm using .net classes to make the custom things.
my question is it possible to share object between player using .net networking classes?
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