Weird default reflections in Shader Graph
The reflective surface you can see in the picture has a simple black/white sample texture going into both the smoothness and specularity "slots" of my custom PBR shader. Unfortunately, with nothing else touched (in HDRP), the surface is only reflective within the slighlty brighter rhomboid in the picture, which only appears when the camera is at a very low angle towards the surface. Help? PLEASE? :(
Answer by Mortuus17 · Mar 08, 2020 at 04:52 PM
Everybody always says "Unity has such a great commUnity" but noone ever answers even the simplest of questions. I've asked questions before that require a technical artist's knowledge. Although I've figured out most of the questions I've had on my own, it usually takes days of frustration and the solution is - most of the time - something like "you need these 2 additional nodes in your Shader Graph", so I really don't get why people are so extremely anti-social and arrogant on a HELP-FORUM, especially when questions à la "how do I make a game as successfull as Flappy Bird" or "how to get goot grafix?" get massive amounts of 50 line replies ...