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Question by Jolurawa · Aug 24, 2016 at 11:05 AM · spritespriterendererresources.load

Resources.Load sprite returning null

i'm trying to change the sprite of a gameobject that acts as the background to my game but the sprite is being changed to none for some reason. The sprite i'm trying to access is set as a sprite in the inspector and it is located in the resources folder and i'm pretty sure i'm using the right path name.

I'm using the following code:

 background.GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("Sprites/misc/backgrounds/wallBackground1.png");

Any help is appreciated :)

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Answer by _Yash_ · Aug 24, 2016 at 11:04 AM

drop the file extention .png

 background.GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("Sprites/misc/backgrounds/wallBackground1");
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avatar image Jolurawa · Aug 24, 2016 at 12:49 PM 0
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Ah yes, that's got it working. Thanks for correcting my silly mistake!

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Answer by Melontxo88 · Jul 17, 2017 at 01:20 PM

public Image myImage;

myImage.sprite = (Sprite) Resources.Load("YourFolderName/YourSpriteName",typeof(Sprite));

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