How do i build without collecting dependencies?
I want to store all the graphics as asset bundles, but i need all prefabs that reference the graphics to be in resource folder. So i need to build the player without collecting dependencies, so prefabs are in build and graphics are not. I know it was possible in Unity 4.x, but since 5.x BuildAssetBundleOptions.CollectDependencies is always true.
If it's not possible another question needs to be asked. I have some common graphics that are used in many prefabs. It is collected in tk2d collection called like "CommonBlahBlahCollection". So, if i remove my prefabs from resources folder and make them asset bundles, will each bundle include that common collection or i'm able to exclude it and make a separate bundle? As i know, since 5.x you can not build bundles without collecting dependencies, too
Your answer
Follow this Question
Related Questions
Placeholder dll with different dependency results in build-error on target platform (WSA) 0 Answers
Do AssetBundles throw off the Steam Patcher? 0 Answers
Build failed with Errors Please Help! 11 Answers
Help! i am not able to build my project! 0 Answers
Slow build time for Android (2017.3) 0 Answers