iOS build - XCode set to Automatically manage signing
Hello, We are making an application for Android and iOS, and we want to setup remote and automatic builds. Currently, the Android build is doing just fine, automatic pull from git, building signing and deploying without any issues, but the iOS build is not working so well.
When Unity is generating the XCode project, it is set to "Automatically manage signing". But we want to provide our own provisioning profile/certificates (for many good reasons). We have a hard time to find a solution to this issue. Right now we're looking at changing the pbxproj file with a "sed" command but it's really sketchy, and I'm not sure it's gonna work at all.
I searched in Unity build options et BuildPipeline options, but I can't find anything useful (except to provide the Development team ID).
Is there anything relative to Unity that we missed? Or does anyone have an idea about this issue? We take any advice gratefully right now. Thank you
Answer by itMattersGames · Nov 28, 2016 at 10:58 AM
Check the latest Patch Release 5.4.3p1 of Unity. You can specify the provisioning profile now. As it looks for me they only store the provisioning id not the relativ path, so you have to have the profile installed on your build machine.
Thanks, I'll check that. We succeed to build it with our sed command, but it's sketchy and probably unstable, so I'll definitly check that.
Thank you for pointing this out! Looks like I may eventually be able to "Build and Run" w/out having to fuss with Provision Profile selections in Xcode first!! However ... I'm seeing a bug or quirk of some kind preventing me from reaching the promised land here. See screenshot ... basically Unity sets 3 of the 4 provision profile settings correctly but one incorrectly so I still have to fuss w/that before the app runs. Any ideas?