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Question by
ofNorthMtn · Aug 24, 2016 at 06:49 AM ·
memoryscene-switchinginstallationmemory-leaklong
Long-term installation & memory leaks. Force full restart?
I'm using a Unity application in a long-term installation. Small memory leaks build up over time and begin slowing down the application. I realize I could hunt down every last memory leak, but I'm wondering if there is a way to occasionally restart the Unity application, completely releasing everything from memory and starting from a fresh state.
I've already tried restarting my scene and using Resources.UnloadUnusedAssets() but memory leaks persist. Thanks for any ideas in advance.
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