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Question by LoganOBarr · Jul 15, 2017 at 07:24 AM · c#scripting problemmaterialprogramming

Renderer.materials not working in void update()

this is my code and i get this error every frame

NullReferenceException: Object reference not set to an instance of an object wheelThreeScript.Start () (at Assets/Scripts/wheelScripts/wheelThreeScript.cs:20)

using UnityEngine; using System.Collections;

public class wheelThreeScript : MonoBehaviour {

 public int wheelSymbol;
 Renderer rend;
 SymbolPicker symbolPicker;
 public Material coin, coins, damage, heart, skull, jackpot;




 // Use this for initialization
 void Start () {
     Renderer renderer = GetComponent<Renderer> ();
     GameObject slotMachine = GameObject.FindGameObjectWithTag ("slotMachine");
     symbolPicker = slotMachine.GetComponent<SymbolPicker> ();

     rend.material = coin;
 }

 // Update is called once per frame
 void Update () {
     wheelSymbol = symbolPicker.wheelThreeSymbol;

     if (wheelSymbol == 1)
         rend.material = coin;
     if (wheelSymbol == 2)
         rend.material = coins;
     if (wheelSymbol == 3)
         rend.material = heart;
     if (wheelSymbol == 4)
         rend.material = damage;
     if (wheelSymbol == 5)
         rend.material = skull;
     if (wheelSymbol == 6)
         rend.material = jackpot;
 }

}

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Answer by Bunny83 · Jul 15, 2017 at 07:55 AM

You defined a private class member variable "rend":

 Renderer rend;

However you never initialize it. In start you have this line:

 Renderer renderer = GetComponent<Renderer> ();

which defines a local variable inside start which is initialized to the Renderer component of that gameobject, but you never use that local variable. I think you want to do

 rend = GetComponent<Renderer> ();
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Answer by tanoshimi · Jul 15, 2017 at 08:50 AM

You've not pasted the code correctly which it makes the line numbers tricky to follow, but I believe the line in question is:

 wheelSymbol = symbolPicker.wheelThreeSymbol;

which suggests that the following line is returning null:

 symbolPicker = slotMachine.GetComponent<SymbolPicker> ();

which suggests that the GO you're assigning to the symbolPicker variable doesn't have a SymbolPicker component.

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