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Question by PhantomMagic · Jul 19, 2016 at 07:32 PM · instantiatedestroyspawn

I'm trying to spawn an object once another object has been destroyed how do i do that.

public class SpawnFire : MonoBehaviour { public bool iscreated = false; public GameObject Smallfire;

 void OnCollisionEnter (Collision col)
 { 

     if (col.gameObject.name == "GameFire") {
         Destroy (col.gameObject);
         iscreated = true;
     }
 }

 void update() 
     {
         if (iscreated) 
          {
             Debug.Log ("smal fire has spawned!!");
             Quaternion spawnRotation = Quaternion.identity;
             Vector3 spawnPosition = new Vector3 (
                 0, 0, -6.5f);
             Instantiate (Smallfire, spawnPosition, spawnRotation);
             iscreated = false;
          }

     }
 }
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Answer by JamesLawrenceMyQVO · Jul 19, 2016 at 07:44 PM

Is this script on the object that is getting destroyed by the: Destroy (col.gameObject); ? If so, the script won't be around in order to spawn something. To handle that, you would have to spawn the new object before destroying the old object.

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Answer by PhantomMagic · Jul 25, 2016 at 04:10 PM

thats what im trying to figure out but idk how im trying to switch the object after its hit

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