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Question by VitorPM · Apr 09, 2016 at 10:57 PM · physicsrigidbodywheelcollider

braketorque making rigidbody sleep

Whenever i set my wheelcollider's braketorque to something other than zero it makes my rigidbody sleeps after a while.

My object is not moving, just standind still in a terrain. After like 3s the rigidbody attatched becomes asleep ( wheelcollider.attachedRigidbody.IsSleeping() is equal true), so if i move the terrain the object doesnt fall or goes up with it.

Is that behaviour the correct one?

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Answer by VitorPM · Apr 10, 2016 at 12:07 AM

Add a simple scene with a simple car.

Create a script with

void Start() { foreach(WheelCollider c in m_wheelColliders) c.braketorque = 5f; }

void Update() { print(m_wheelCollider[0].attachedRigidbody.IsSleeping()); }

Let it fall over the terrain, and watch the print goes from false to true. Then move the terrain downwards and check out your rigidbody standing still!

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