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Question by ForteBass · Jul 09, 2016 at 08:34 AM · shaderimagetileoffset

Images won't tile or offset

In 5.3.2, I was using tiling and offset to produce a scrolling image. However I need a bug fix in 5.3.5, so 'm forced to upgrade. Now images do not tile or offset. I want to use the Unlit/Texture shader, but I have also tried the standard UI shader. Neither obey tiling or offset inputs whether static or dynamic (from a script). When a script is driving the material offset, I can watch the editor update the material asset, but the image does not change.

The scrolling code is as simple as:

 void Update()
 {
      this.GetComponent<Image>().material.mainTextureOffset += new Vector2(
          Time.deltaTime * ScrollRate,
          Time.deltaTime * ScrollRate);
 }

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avatar image Namey5 · Jul 09, 2016 at 11:26 AM 0
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You may have to set the texture offset manually, i.e.

 material.SetTextureOffset ("_$$anonymous$$ainTex", new Vector2 (Time.deltaTime * ScrollRate, Time.deltaTime * ScrollRate));
avatar image ForteBass · Jul 10, 2016 at 02:23 AM 0
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Unfortunately that doesn't help. And even just setting the tiling/offset in the inspector produces no change in the scene. It does change the asset thumbnail, though.

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Answer by ForteBass · Jul 12, 2016 at 03:02 AM

What I am doing is still correct. Unity repro'd the bug and devs are fixing it.

https://fogbugz.unity3d.com/default.asp?812627_0lkr81obh1c1admb

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