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How do I obtain children on UI canvas text
I am still having a problem switching scenes so . I need to obtain the children that is with the ui text . Here is the script I have now :
 sing UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 using UnityEngine.SceneManagement;
 public class MyClockScript : MonoBehaviour
   {
 
       public int  Minutes = 0;
       public int  Seconds = 0;
   
       private Text    m_text;
       public float   m_leftTime;
   
       public void Awake()
       {
           m_text = GetComponent<Text>();
           m_leftTime = GetInitialTime();
           DontDestroyOnLoad(transform.gameObject);
 
       
       }
   
       public void Update()
       {
           if (m_leftTime > 0f)
           {
               //  Update countdown clock
               m_leftTime -= Time.deltaTime;
               Minutes = GetLeftMinutes();
               Seconds = GetLeftSeconds();
 
               //  Show current clock
               if (m_leftTime > 0f)
               {
                   m_text.text = "Time : " + Minutes + ":" + Seconds.ToString("00");
 
               }
               else
               {
                   //  The countdown clock has finished
                   m_text.text = "Time : 0:00";
               }
           }
       }
   
       private float GetInitialTime()
       {
           return Minutes * 60f + Seconds;
       }
   
       private int GetLeftMinutes()
       {
           return Mathf.FloorToInt(m_leftTime / 60f);
       }
   
       private int GetLeftSeconds()
       {
           return Mathf.FloorToInt(m_leftTime % 60f);
       }
   }
               Comment
              
 
               
              So, you need to get the GameObjects that are children of the GameObject that holds the Text component (referenced by m_text)? Just use GetComponentsInChildren and make it return RectTransform components since all UI GOs have a RectTransform component. Hope that helps. Be aware that GetComponentsInChildren also return the parent component if there is one.
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