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Question by Qek · Oct 31, 2018 at 01:12 PM · 2dcollisiondestroydamagedestroygameobject

Pass nothing inside OnTriggerEnter2D(Collider2D other)

Hi,

Was wondering if there is anyway to put a form of if nothing is hit statement into OnTriggerEnter2D(Collider2D other), currently, this is my code

 if (other.gameObject.tag == "Player")
         {
             other.gameObject.GetComponent<Player>().HurtPlayer(damageToGive);
             Destroy(gameObject);
             //If nothing is hit then destroy the gameobject here
         }

Thanks for the help :)

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avatar image Creatom_Games · Nov 05, 2018 at 02:33 PM 0
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But doesn't onTriggerEnter happen only when it is hit by another collider, not continuously? Do you mean that if the object is not being hit by anything, do something?

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