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Question by Gusic · Feb 21, 2016 at 12:31 PM · c#2dui

Enable prefabs in different scene on level load

Hi guys,

I am making a 2D game and have 3 scenes. First is menu. Second is levels. Third is level 1. I have one level in the levels scene that is interactable. The rest are not interactable. I wrote a script for when level 1 is loaded the 2nd level in the levels scene is interactable unlocking the level. The problem is when i test this and load level 1 and go back to the levels scene the level 2 button is still not interactable. I attached the script to my camera in level 1 and used the button prefab for the script. But still nothing works.

Script

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;

 public class LevelUnlocker : MonoBehaviour {

 public int scenes;
 public Button level;

 void OnLevelWasLoaded(int scene) {
     if (scene == scenes)
         level.interactable = true;
     
 }
   }
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Answer by nickostan · Feb 22, 2016 at 04:32 AM

You need to use the DontDestroyOnLoad(); function.

It allows gameobjects to persist between scenes.

http://docs.unity3d.com/ScriptReference/Object.DontDestroyOnLoad.html

A good live training session on explaining this can be found here:

https://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/creating-a-scene-menu

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Answer by bitstrider · Feb 22, 2016 at 09:53 AM

If you want to persist data across scenes, you could try PlayerPrefs. GameObjects are thrown away when you leave the scene they originated from, so you can't use them like this.

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