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Enable prefabs in different scene on level load
Hi guys,
I am making a 2D game and have 3 scenes. First is menu. Second is levels. Third is level 1. I have one level in the levels scene that is interactable. The rest are not interactable. I wrote a script for when level 1 is loaded the 2nd level in the levels scene is interactable unlocking the level. The problem is when i test this and load level 1 and go back to the levels scene the level 2 button is still not interactable. I attached the script to my camera in level 1 and used the button prefab for the script. But still nothing works.
Script
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class LevelUnlocker : MonoBehaviour {
public int scenes;
public Button level;
void OnLevelWasLoaded(int scene) {
if (scene == scenes)
level.interactable = true;
}
}
Answer by nickostan · Feb 22, 2016 at 04:32 AM
You need to use the DontDestroyOnLoad(); function.
It allows gameobjects to persist between scenes.
http://docs.unity3d.com/ScriptReference/Object.DontDestroyOnLoad.html
A good live training session on explaining this can be found here:
https://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/creating-a-scene-menu
Answer by bitstrider · Feb 22, 2016 at 09:53 AM
If you want to persist data across scenes, you could try PlayerPrefs. GameObjects are thrown away when you leave the scene they originated from, so you can't use them like this.
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