Deferred rendering not work on Android devices
My unity version is 2017.1 and I import volumetric lighting from Adam made by unity,it works well in editor like this:But when it comes to android 6.0,whole screen becomes pink just like loss of material,here is screenshot: I toggled OpenGL ES3 and liner color space and I have chosen android 4.4 api for minimum api,but it just can't work,as well as post-process stack.So does android support deferred rendering and post-process?Pls help me.求大佬相助~
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