Walk animation only called right as it is switching to another animation
Hello world! I can use your help
I am working on a new game and my animation is not working properly. The issue is that when "shouldBeMoving" switches to "true" the animation only plays right before it switches back to false.
I can provide more screenshots if necessary of the animator tab.
I feel this is a common issue. Thanks!
using UnityEngine;
using System.Collections;
public class HarambeAnimation : MonoBehaviour {
public Animator anim;
public WaypointController ctrl;
void Start () {
anim = GetComponent<Animator> ();
//ctrl = GetComponent<WaypointController> ();
}
void Update () {
if (ctrl.shouldBeMoving == false) {
anim.Play ("Harammbe_Idle_Animation", -1, 0f);
//;
//Anim.SetBool("run", true);
} else {
anim.Play ("Harambe_Walk_Animation", -1, 0f);
}
}
}
well you could send some screenshots of your animation and your code will not see animator.el problems, rather you have to see how your animations
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