Question by
wa1bo · Apr 03, 2016 at 06:19 PM ·
unity5lightmappingao
Unity5 AO Bake with double sided geometry
In unity5, the lightmapping AO bake doesn't work very well when backfaces are not present. The cube on the right is open at the bottom, and the quad mesh at the bottom of the image too. In unity4 using beast the output is smooth like the cube on the left. Is there any way to make this work properly?
screen-shot-2016-04-03-at-141523.png
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