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Question by JoshMBeyer · Sep 02, 2014 at 04:55 PM · c#physicsplatformer

Need help with platformer simple platform script.

Trying to create a platform that moves left, then right. The issue i am having is 1, that the tile automaticly goes to a set position regardless of where i place it once the scene plays. And 2 if the player is ontop of the tile, he must run with it or it will move out from under him.

Here is the script

    //Movement Parameters.
     public float moveDistance;
     public float speed;
     public float delayStartBy = 0;
     private bool go;
     void Start()
     {
         StartCoroutine(WaitTime());
     }
     void Update()
     {
         if (go)
         {
 
             transform.position = new Vector3(Mathf.PingPong(Time.time * speed, moveDistance),transform.position.y, transform.position.z);
     
         }
     }
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avatar image jakovd · Sep 02, 2014 at 05:31 PM 0
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  1. yeah, that is because you are setting the position of the transform. The moment you start up your game it is set to the value of what ever $$anonymous$$ath.PingPong returns. You should consider moving the Transform with either Vector3.$$anonymous$$oveTowards or, even better, put a Rigidbody component on the platform and move it by adding Force.

  2. you should give a Rigidbody component to your player too, so that it sticks to the platform (by setting drag>0)

avatar image JoshMBeyer · Sep 02, 2014 at 11:49 PM 0
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I tried that and it didnt work. Soon as i jumped on the platform it went crazy. So I upped the $$anonymous$$ass property on the platform and that solved the crazy spiral. But the player doesn't move with it still.

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