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This question was closed Aug 22, 2016 at 02:58 PM by FLASHDENMARK for the following reason:

This is not a translation service.

avatar image
0
Question by dandelo99 · Aug 22, 2016 at 02:30 PM · joystickconvertjs-c#joypad

Can we change it to Javascript

or how can i make joystick for my FPSController.js here is the script:

 using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.EventSystems; 
 using System.Collections;
 
 public class Joystick : MonoBehaviour , IDragHandler, IPointerUpHandler, IPointerDownHandler
 {
     private Image bgImg;
     private Image joystickImg;
 
     public Vector3 InputDirection { set; get; }
 
     private void Start()
     {
         bgImg = GetComponent<Image>();
         joystickImg = transform.GetChild(0).GetComponent<Image>();
     }
     public virtual void OnDrag(PointerEventData ped)
     {
         Vector2 pos = Vector2.zero;
         if(RectTransformUtility.ScreenPointToLocalPointInRectangle(bgImg.rectTransform, ped.position,ped.pressEventCamera,out pos))
         {
             pos.x = (pos.x / bgImg.rectTransform.sizeDelta.x);
             pos.y = (pos.y / bgImg.rectTransform.sizeDelta.y);
 
             float x = (bgImg.rectTransform.pivot.x == 1) ?  pos.x * 2 + 1 : pos.x * 2 - 1;
             float y = (bgImg.rectTransform.pivot.y == 1) ? pos.y * 2 + 1 : pos.y * 2 - 1;
 
             InputDirection = new Vector3(x, 0, y);
             InputDirection = (InputDirection.magnitude > 1) ? InputDirection.normalized : InputDirection;
 
             joystickImg.rectTransform.anchoredPosition = new Vector3(InputDirection.x * (bgImg.rectTransform.sizeDelta.x / 3), InputDirection.z * (bgImg.rectTransform.sizeDelta.y / 3));
         }
     }
     public virtual void OnPointerDown(PointerEventData ped)
     {
         OnDrag(ped);
     }
     public virtual void OnPointerUp(PointerEventData ped)
     {
         InputDirection = Vector3.zero;
         joystickImg.rectTransform.anchoredPosition = Vector3.zero;
     }
 
 
 }
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avatar image FLASHDENMARK · Aug 22, 2016 at 03:02 PM 1
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If you already know Unity's Javascript then converting this shouldn't be that much of a problem. Read up on C# syntax and you should be able to translate this yourself.

After you have done this and still have problems, you are free to come back here with a specific problem that we can answer. I have closed this question as this is not a place to ask for translations, but a place to ask specific questions.

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