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Question by z-salem · Dec 31, 2018 at 11:37 PM · animationrotationkeypress

Set Rotation back to Zero with animation on keypress

I want to set the rotation of an object back to (0,0,0) slowly irrespective of the current rotation degree. Here is the code that I use to rotate back my object to zero:

 if (Input.GetKeyDown(KeyCode.R))
         {
             MiniMapCube.transform.rotation = new Quaternion(0, 0, 0, 0);
         }

Any suggestions?

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avatar image sean244 · Jan 01, 2019 at 03:20 AM 0
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Sounds like you want to rewind time https://m.youtube.com/watch?v=eqlHpPzS22U

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Answer by z-salem · Jan 01, 2019 at 04:07 PM

I could solve it. maybe not an optimal solution but it works.

 private IEnumerator ResetRotation(float duration)
     {
         rotating = true;
         Quaternion startRotation = MiniMapCube.transform.rotation;
         Vector3 vec3;
         vec3 = new Vector3(MiniMapCube.transform.rotation.eulerAngles.x*-1, MiniMapCube.transform.rotation.eulerAngles.y*-1, MiniMapCube.transform.rotation.eulerAngles.z*-1);
         Quaternion endRotation = Quaternion.Euler(vec3) * startRotation;
         for (float t = 0; t < duration; t += Time.deltaTime)
         {
             MiniMapCube.transform.rotation = Quaternion.Lerp(startRotation, endRotation, t / duration);
             yield return null;
         }
         MiniMapCube.transform.rotation = new Quaternion(0, 0, 0, 0);
         rotating = false;
     }

In update call the function above on keypress:

 if (Input.GetKeyDown(KeyCode.R))
         {
             if (!rotating)
                 StartCoroutine(ResetRotation(0.5F));
         }


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