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Question by ArthurDaBoss25 · Jun 21, 2020 at 11:46 AM · c#collisiongameobjectchangetags

Change gameobject tag when player collides with another gameobject

alt text

Info: The Small square in the left is the player, constantly moving forward. The horizontal platform under the player is tagged "New".

Question: When the player collides with the vertical wall in front of him, the tag of the horizontal platform below should change its tag, from "New" to "Old". How do i do that using a c# script?

Huge thanks to anyone who takes the time to read this and tries help out.

screenshot-40.png (30.4 kB)
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Answer by CodeVector · Jun 21, 2020 at 12:14 PM

Add a Rigidbody to your Player, and check "Is Kinematic" box. This should fix your problem. Otherwise, check in your tag list if "New" and "Old" tags are created.

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avatar image ArthurDaBoss25 · Jun 21, 2020 at 05:23 PM 0
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sorry i didnt specify, im asking for the c# code to do this, im not sure how to program the code that makes the tags of specific objects change.

avatar image CodeVector ArthurDaBoss25 · Jun 21, 2020 at 06:06 PM 1
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 using UnityEngine;

 public class YourScript : $$anonymous$$onoBehaviour {

     public GameObject platformBelow;
 
     void OnCollisionEnter(Collision collision) {
         if(collision.transform.CompareTag("$$anonymous$$yWall")) {
             platformBelow.tag = "Old";
         }
     }

 }

1) Create a new tag "$$anonymous$$yWall", and use it for you vertical wall. 2) Add this script to your player. 3) Reference the "Platform Below" in the inspector.

avatar image ArthurDaBoss25 CodeVector · Jun 23, 2020 at 09:00 AM 0
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thank u so much, ur awesome!

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