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               Question by 
               jakejolli · Aug 20, 2016 at 11:24 PM · 
                animation2dparticle system  
              
 
              Modifying a Particle System's 'Start Speed' Property Via Animation
Can I modify a particle system's startSpeed property through an animation clip? I'm using 5.4.0f2. I've been playing around with this for a while, but it doesn't seem like this is possible.
If not, how would you approach this? For now I'm going to use an animation event, but I don't really want to.
               Comment
              
 
               
              and if you use a script, using a coroutine to measure and activation time you want.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                