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Question by
jakejolli · Aug 20, 2016 at 11:24 PM ·
animation2dparticle system
Modifying a Particle System's 'Start Speed' Property Via Animation
Can I modify a particle system's startSpeed property through an animation clip? I'm using 5.4.0f2. I've been playing around with this for a while, but it doesn't seem like this is possible.
If not, how would you approach this? For now I'm going to use an animation event, but I don't really want to.
Comment
and if you use a script, using a coroutine to measure and activation time you want.
Your answer
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