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               saintmaykel · Oct 15, 2016 at 04:34 PM · 
                gameobjectdestroyloadleveldontdestroyonloadload scene  
              
 
              How can I destroy a GameObject after a scene is loaded?
Hi, I'm having a hard time with this issue, currently I have Timer as the top layer inside it is the text and the image for my timer. i use dontDestroyOnLoad for my timer to pass through some scenes that needed a timer, but when I loaded the main menu the timer is still there. how can i destroy a GameObject that has dontDestroyOnLoad attached to it?
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              Answer by villevli · Oct 15, 2016 at 05:50 PM
Add this to the script in the Timer gameobject:
 void OnEnable()
 {
     SceneManager.sceneLoaded += OnSceneLoaded;
 }
 
 void OnDisable()
 {
     SceneManager.sceneLoaded -= OnSceneLoaded;
 }
 
 private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
 {
     // here you can use scene.buildIndex or scene.name to check which scene was loaded
     if (scene.name == "MainMenu"){
         // Destroy the gameobject this script is attached to
         Destroy(gameObject);
     }
 }
 
              $$anonymous$$an! you saved my day! without you I don't know what to do! THAN$$anonymous$$ YOU SO $$anonymous$$UCH!
How about if I have many scenes to destroy a object that its on DontDestroyOnLoad? Correct me if I'm wrong.
 if (scene.name == "$$anonymous$$ain$$anonymous$$enu"){
      // Destroy the gameobject this script is attached to
      Destroy(gameObject);
  } else if (scene.name == "$$anonymous$$ain$$anonymous$$enu2"){
      // Destroy the gameobject this script is attached to
      Destroy(gameObject);
  }
                 Thank you so much been looking for a solution on this for ages :)
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