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               Question by 
               Captain_Dando · Aug 20, 2016 at 02:35 PM · 
                spritetexture2d  
              
 
              How can I copy one sprite onto another based on world position?
Hi guys, I have this game where the landscape is destructable. the characters are sprites and the landscape itself is a sprite. what I would like to do is have it so that if a player dies and comes to a stop, his corpse will be pasted onto the terrain texture essentially as an addition, and his gameobject removed.
essentially, is it possible to find the current frame of a sprite of a gameobject and combine that (literally paste it on, almost like in microsoft paint) with another sprite.
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