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Standard cutout shader. Pixely outline.
Hello everyone,
I have an issue with my standard cutout materials. The outlines are pixely and i can't find why. I am using the precomputed realtime gi for the lighting, i don't know if that would have an effect on cutout materials. Here's a screenshot of the scene (it's a very dark scene so i lit it up for the screenshot): http://image.noelshack.com/fichiers/2016/31/1470327454-capture-d-ecran-7.png I hope someone can help me fix this. Kiko ;)
Answer by tanoshimi · Aug 04, 2016 at 04:30 PM
That's inevitable with a cutout shader - be definition, there's no smooth edges, because there's no partial transparency - the pixels drawn above the threshold limit are fully opaque. If you want smooth blending then use a transparent shader rather than a cutout.
Ok i see. So i started using the standard fade because with the transparent one the part that's supposed to be fully transparent can still be seen. http://image.noelshack.com/fichiers/2016/31/1470330642-capture-d-ecran-8.png with transparent http://image.noelshack.com/fichiers/2016/31/1470330749-capture-d-ecran-9.png with fade Anyways thx a lot!