No Particle Rotation When Setting rotation3D from C#
I'm creating particles in a script and passing them to a Particle System with only the renderer turned on.
Velocity and Position are imported and displayed correctly, but the rotation3D is being ignored. I've tried simulation and alignment settings with Local and World, but the rotation of the particles remains unchanged.
Additionally: Rotation works with particles spawned by a particle system, just not when setting the particle array from outside.
Thanks, Tharyn
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