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Question by dsoodak · Jun 30, 2017 at 06:50 AM · sprite renderersprite editortextureimporter

How do you use code to set spriteAlignment for sub-images of a sprite in Multiple mode?

In a class derived from AssetPostprocessor, I use this code to change some default settings when importing image assets:

 void OnPreprocessTexture (){
     TextureImporter textureImporter = (TextureImporter)assetImporter;
     //This successfully turns off filtering for my pixel art
     textureImporter.filterMode = FilterMode.Point;
     //This sets alignment to top left for regular sprites (Sprite Mode=Single), 
     //but not if Sprite Mode = Multiple.
     TextureImporterSettings texSettings = new TextureImporterSettings();
     textureImporter.ReadTextureSettings(texSettings);
     texSettings.spriteAlignment = (int)SpriteAlignment.TopLeft;
     textureImporter.SetTextureSettings(texSettings);
 }

However, this doesn't work for the sub-images when the sprite mode is "Multiple". When I open the sprite editor, each sub-image seems to have its own alignment setting but I can't figure out how to access these with code.

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Answer by dsoodak · Jun 30, 2017 at 06:20 PM

Figured it out: textureImporter.spritesheet[i].alignment= (int)SpriteAlignment.TopLeft;

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