- Home /
 
               Question by 
               Moohasha · Apr 17, 2015 at 08:14 PM · 
                collidermeshcolliderconvex  
              
 
              Convex MeshCollider Doesn't Work on 2D Plane
I've created a mesh in Blender that is just a 2D plane made up of about 6 or 7 vertices. When I import it into Unity and use it as the source Mesh on a MeshCollider, it looks fine. But if I check the "Convex" box on the collider (because my plane is convex), Unity turns it into a much large box. If I extrude the shape in Blender and give it some depth then it turns out okay in Unity when I mark it Convex.
Can you not use the Convex option on 2D meshes, or this just a bug?
Here's the original plane. 
And here's the same collider with the Convex box checked. 
 
                 
                non-convex.jpg 
                (93.5 kB) 
               
 
                
                 
                convex.jpg 
                (108.7 kB) 
               
 
              
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                