Question by
msyoung2012 · Sep 05, 2020 at 01:27 PM ·
navmeshnavmeshagentobstacleobstacle avoidance
Any way to increase the vertex count of a navmesh obstacle?
Hi all! Trying to simulate a turning radius for the navmesh agent by using some capsule obstacles to carve the mesh when the player tries to turn their ship. Is there anything I can do to increase the vertex count of these obstacles?
No matter how I bake the mesh, the game seems to treat them as octagons, and as a result, the ship moves in a series of straight lines around them instead of the desired smooth arc. I know 100% smooth is not possible but is there anything that can be done to turn up the vertex count on these so I get closer to a smooth arc?
See screenshot. Thanks!
screen-shot-2020-09-03-at-72603-pm.png
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Comment
Answer by msyoung2012 · Sep 10, 2020 at 03:42 PM
Spent a lot more time playing with the voxel count and confirmed it's not relevant to this issue.